		<hkobject name="#0087" class="hkbBehaviorGraphStringData" signature="0xc713064e">
			<hkparam name="eventNames" numelements="212">
				<hkcstring>moveStart</hkcstring>
				<hkcstring>moveStop</hkcstring>
				<hkcstring>cannedTurnLeft90</hkcstring>
				<hkcstring>cannedTurnRight90</hkcstring>
				<hkcstring>cannedTurnLeft180</hkcstring>
				<hkcstring>cannedTurnRight180</hkcstring>
				<hkcstring>cannedTurnStop</hkcstring>
				<hkcstring>turnRight</hkcstring>
				<hkcstring>turnLeft</hkcstring>
				<hkcstring>turnStop</hkcstring>
				<hkcstring>FootFront</hkcstring>
				<hkcstring>FootBack</hkcstring>
				<hkcstring>combatStanceStart</hkcstring>
				<hkcstring>combatStanceStop</hkcstring>
				<hkcstring>moveBackward</hkcstring>
				<hkcstring>moveForward</hkcstring>
				<hkcstring>weaponDraw</hkcstring>
				<hkcstring>weaponSheathe</hkcstring>
				<hkcstring>returnToDefault</hkcstring>
				<hkcstring>MountedStaggerStart</hkcstring>
				<hkcstring>staggerStop</hkcstring>
				<hkcstring>recoilStop</hkcstring>
				<hkcstring>recoilLargeStart</hkcstring>
				<hkcstring>recoilStart</hkcstring>
				<hkcstring>preHitFrame</hkcstring>
				<hkcstring>HitFrame</hkcstring>
				<hkcstring>SoundPlay</hkcstring>
				<hkcstring>attackStop</hkcstring>
				<hkcstring>IdleStop</hkcstring>
				<hkcstring>Intialize</hkcstring>
				<hkcstring>SyncLeft</hkcstring>
				<hkcstring>SyncRight</hkcstring>
				<hkcstring>bleedOutEnterOut</hkcstring>
				<hkcstring>bleedOutStart</hkcstring>
				<hkcstring>bleedOutStop</hkcstring>
				<hkcstring>PairEnd</hkcstring>
				<hkcstring>NPCpairedStop</hkcstring>
				<hkcstring>2_KillActor</hkcstring>
				<hkcstring>KillMoveSabreCat</hkcstring>
				<hkcstring>idleExit</hkcstring>
				<hkcstring>PickNewIdle</hkcstring>
				<hkcstring>attackStart_Attack1</hkcstring>
				<hkcstring>MountedSwimStop</hkcstring>
				<hkcstring>MountedSwimStart</hkcstring>
				<hkcstring>SprintStart</hkcstring>
				<hkcstring>SprintStop</hkcstring>
				<hkcstring>cannedTurnStrafeLeft90</hkcstring>
				<hkcstring>cannedTurnStrafeRight90</hkcstring>
				<hkcstring>StrafeStartWalkLeft</hkcstring>
				<hkcstring>StrafeStartWalkRight</hkcstring>
				<hkcstring>StrafeReturn</hkcstring>
				<hkcstring>pairedStop</hkcstring>
				<hkcstring>HorseEnterOut</hkcstring>
				<hkcstring>HorseDismount</hkcstring>
				<hkcstring>HorseExitOut</hkcstring>
				<hkcstring>pa_HorseDismount</hkcstring>
				<hkcstring>HorseExit</hkcstring>
				<hkcstring>NPCHorseExitOut</hkcstring>
				<hkcstring>pa_HorseExit</hkcstring>
				<hkcstring>HorseEnter</hkcstring>
				<hkcstring>pa_HorseEnter</hkcstring>
				<hkcstring>StrafeReverseLeft</hkcstring>
				<hkcstring>StrafeReverseRight</hkcstring>
				<hkcstring>StrafeStopLeft</hkcstring>
				<hkcstring>StrafeStopRight</hkcstring>
				<hkcstring>StrafeBackLeft</hkcstring>
				<hkcstring>StrafeBackRight</hkcstring>
				<hkcstring>StrafeStartLeft</hkcstring>
				<hkcstring>StrafeStartRight</hkcstring>
				<hkcstring>StrafeStopRunLeft</hkcstring>
				<hkcstring>StrafeStopRunRight</hkcstring>
				<hkcstring>StopHorseCamera</hkcstring>
				<hkcstring>StrafeStartTrotLeft</hkcstring>
				<hkcstring>StrafeStartRunLeft</hkcstring>
				<hkcstring>StrafeStartTrotRight</hkcstring>
				<hkcstring>StrafeStartRunRight</hkcstring>
				<hkcstring>pa_HorseDeath</hkcstring>
				<hkcstring>HorseDeath</hkcstring>
				<hkcstring>NPCStopHorseCamera</hkcstring>
				<hkcstring>2_deathStop</hkcstring>
				<hkcstring>deathStop</hkcstring>
				<hkcstring>BrakeStart</hkcstring>
				<hkcstring>BrakeStop</hkcstring>
				<hkcstring>NPCSoundPlay.NPCHorseDismount</hkcstring>
				<hkcstring>NPCSoundPlay.NPCHorseMount</hkcstring>
				<hkcstring>SoundPlay.NPCHorseDismount</hkcstring>
				<hkcstring>SoundPlay.NPCHorseMount</hkcstring>
				<hkcstring>StrafeOut</hkcstring>
				<hkcstring>weaponSwing</hkcstring>
				<hkcstring>NPCHorseDeathOut</hkcstring>
				<hkcstring>forwardJumpStart</hkcstring>
				<hkcstring>forwardFallStart</hkcstring>
				<hkcstring>forwardLandEnd</hkcstring>
				<hkcstring>jumpFallBegin</hkcstring>
				<hkcstring>fallBegin</hkcstring>
				<hkcstring>fallStart</hkcstring>
				<hkcstring>landEnd</hkcstring>
				<hkcstring>landStart</hkcstring>
				<hkcstring>landForwardStart</hkcstring>
				<hkcstring>Fall to Land</hkcstring>
				<hkcstring>jumpBegin</hkcstring>
				<hkcstring>standingJumpStart</hkcstring>
				<hkcstring>landStart_FromClip</hkcstring>
				<hkcstring>LandTest to DefaultState</hkcstring>
				<hkcstring>GetUpEnd</hkcstring>
				<hkcstring>GetUpStart</hkcstring>
				<hkcstring>AddCharacterControllerToWorld</hkcstring>
				<hkcstring>Reanimated</hkcstring>
				<hkcstring>Getup</hkcstring>
				<hkcstring>GetUpBegin</hkcstring>
				<hkcstring>RemoveCharacterControllerFromWorld</hkcstring>
				<hkcstring>Ragdoll</hkcstring>
				<hkcstring>AnimateToRagdoll to Fully Ragdoll</hkcstring>
				<hkcstring>DeathAnim</hkcstring>
				<hkcstring>standingRearUp</hkcstring>
				<hkcstring>rearUpEnd</hkcstring>
				<hkcstring>forwardFallFromJump</hkcstring>
				<hkcstring>idleRearUp</hkcstring>
				<hkcstring>PickNewTail</hkcstring>
				<hkcstring>TailStart</hkcstring>
				<hkcstring>PickNewHead</hkcstring>
				<hkcstring>HeadStart</hkcstring>
				<hkcstring>idleHeadshake</hkcstring>
				<hkcstring>idlePawing</hkcstring>
				<hkcstring>idleGrazing</hkcstring>
				<hkcstring>Idle_In</hkcstring>
				<hkcstring>Idle_Out</hkcstring>
				<hkcstring>IdleCount</hkcstring>
				<hkcstring>idlePet</hkcstring>
				<hkcstring>attackStart_Attack2</hkcstring>
				<hkcstring>AttackState to RecoilState</hkcstring>
				<hkcstring>furnitureEnterInstant</hkcstring>
				<hkcstring>IdleChairSitting</hkcstring>
				<hkcstring>IdleChairGetUp</hkcstring>
				<hkcstring>HorseIdle</hkcstring>
				<hkcstring>HorseLocomotion</hkcstring>
				<hkcstring>HorseSprint</hkcstring>
				<hkcstring>pa_HorseExitSwim</hkcstring>
				<hkcstring>PairEndSwim</hkcstring>
				<hkcstring>HorseExitSwim</hkcstring>
				<hkcstring>pa_HorseEnterSwim</hkcstring>
				<hkcstring>bowAttackStart</hkcstring>
				<hkcstring>AttackWinStart</hkcstring>
				<hkcstring>AttackWinEnd</hkcstring>
				<hkcstring>attackRelease</hkcstring>
				<hkcstring>InitiateWinEnd</hkcstring>
				<hkcstring>bowDrawn</hkcstring>
				<hkcstring>InitiateWinBegin</hkcstring>
				<hkcstring>SneakStop</hkcstring>
				<hkcstring>SneakStart</hkcstring>
				<hkcstring>tailCombatIdle</hkcstring>
				<hkcstring>tailSneakIdle</hkcstring>
				<hkcstring>bowDrawStart</hkcstring>
				<hkcstring>BowDraw</hkcstring>
				<hkcstring>SoundStop.WPNBowPullLPM</hkcstring>
				<hkcstring>bowEnd</hkcstring>
				<hkcstring>BowRelease</hkcstring>
				<hkcstring>SoundPlay.WPNBowNockSD</hkcstring>
				<hkcstring>arrowAttach</hkcstring>
				<hkcstring>SoundPlay.WPNBowPullLPM</hkcstring>
				<hkcstring>arrowRelease</hkcstring>
				<hkcstring>SoundPlay.WPNBowFire</hkcstring>
				<hkcstring>BeginWeaponDraw</hkcstring>
				<hkcstring>FootScuffLeft</hkcstring>
				<hkcstring>FootScuffRight</hkcstring>
				<hkcstring>WeapEquip</hkcstring>
				<hkcstring>WeapEquip_Out</hkcstring>
				<hkcstring>BeginWeaponSheathe</hkcstring>
				<hkcstring>Unequip_Out</hkcstring>
				<hkcstring>Unequip</hkcstring>
				<hkcstring>HeadTrackingOff</hkcstring>
				<hkcstring>HeadTrackingOn</hkcstring>
				<hkcstring>arrowDetach</hkcstring>
				<hkcstring>bowZoomStart</hkcstring>
				<hkcstring>bowZoomStop</hkcstring>
				<hkcstring>SoundPlay.WPNBowZoomIn</hkcstring>
				<hkcstring>bowReset</hkcstring>
				<hkcstring>FootLeft</hkcstring>
				<hkcstring>FootRight</hkcstring>
				<hkcstring>attackStart_MC_1HMRight</hkcstring>
				<hkcstring>attackStart_MC_1HMLeft</hkcstring>
				<hkcstring>MC 1HM AttackRight01 to MC 1HM AttackRight02</hkcstring>
				<hkcstring>attackStart</hkcstring>
				<hkcstring>MC 1HM AttackRight02 to MC 1HM AttackRight01</hkcstring>
				<hkcstring>AttackWinEndLeft</hkcstring>
				<hkcstring>AttackWinStartLeft</hkcstring>
				<hkcstring>attackPowerStart_MC_1HMLeft</hkcstring>
				<hkcstring>MC 1HM AttackRight to PowerAttackState</hkcstring>
				<hkcstring>PowerAttackStop</hkcstring>
				<hkcstring>weaponLeftSwing</hkcstring>
				<hkcstring>00NextClip</hkcstring>
				<hkcstring>MTState</hkcstring>
				<hkcstring>InitiateStart</hkcstring>
				<hkcstring>InitiateEnd</hkcstring>
				<hkcstring>MC_WeapOutRightReplaceForceEquip</hkcstring>
				<hkcstring>MC 1HM PowerAttackRight.hkx to MC 1HM PowerAttackRight.hkx00</hkcstring>
				<hkcstring>BeginAttackOutro</hkcstring>
				<hkcstring>MC 1HM PowerAttackRight Release to MC 1HM PowerAttackRight.hkx</hkcstring>
				<hkcstring>MC_1HM_PowerAttack_Release</hkcstring>
				<hkcstring>MC 1HM AttackRight Anticipation to MC 1HM PowerAttackRight.hkx</hkcstring>
				<hkcstring>attackAnticipateReady</hkcstring>
				<hkcstring>MC 1HM RaiseWeapon to MC 1HM PowerAttackRight.hkx</hkcstring>
				<hkcstring>attackReleaseL</hkcstring>
				<hkcstring>attackPowerStart_MC_1HMRight</hkcstring>
				<hkcstring>UnequipNoAnim</hkcstring>
				<hkcstring>crossbowAttackStart</hkcstring>
				<hkcstring>crossbowDwarvenAttackStart</hkcstring>
				<hkcstring>BowReleaseFast</hkcstring>
				<hkcstring>reloadStop</hkcstring>
				<hkcstring>Reload</hkcstring>
				<hkcstring>ReloadFast</hkcstring>
				<hkcstring>reloadStart</hkcstring>
<!-- MOD_CODE ~zcbe~ OPEN -->
				<hkcstring>Magic_Equip_Out</hkcstring>
				<hkcstring>Magic_Unequip_Out</hkcstring>
				<hkcstring>tailUnequip</hkcstring>
				<hkcstring>Magic_Equip</hkcstring>
<!-- CLOSE -->
			</hkparam>
			<hkparam name="attributeNames" numelements="0"></hkparam>
			<hkparam name="variableNames" numelements="118">
				<hkcstring>iSyncIdleLocomotion</hkcstring>
				<hkcstring>blendDefault</hkcstring>
				<hkcstring>fMinSpeed</hkcstring>
				<hkcstring>Speed</hkcstring>
				<hkcstring>iSyncTurnDirection</hkcstring>
				<hkcstring>iSyncForwardState</hkcstring>
				<hkcstring>TurnDelta</hkcstring>
				<hkcstring>fMinTurnDelta</hkcstring>
				<hkcstring>turnSpeedMult</hkcstring>
				<hkcstring>iCombatStance</hkcstring>
				<hkcstring>bHeadTrackingOn</hkcstring>
				<hkcstring>TargetLocation</hkcstring>
				<hkcstring>m_onOffGain</hkcstring>
				<hkcstring>m_groundAscendingGain</hkcstring>
				<hkcstring>m_groundDescendingGain</hkcstring>
				<hkcstring>m_footPlantedGain</hkcstring>
				<hkcstring>m_footRaisedGain</hkcstring>
				<hkcstring>m_footUnlockGain</hkcstring>
				<hkcstring>m_worldFromModelFeedbackGain</hkcstring>
				<hkcstring>m_errorUpDownBias</hkcstring>
				<hkcstring>m_alignWorldFromModelGain</hkcstring>
				<hkcstring>m_hipOrientationGain</hkcstring>
				<hkcstring>m_footPlantedAnkleHeightMS</hkcstring>
				<hkcstring>m_footRaisedAnkleHeightMS</hkcstring>
				<hkcstring>m_maxAnkleHeightMS</hkcstring>
				<hkcstring>m_minAnkleHeightMS</hkcstring>
				<hkcstring>blendFast</hkcstring>
				<hkcstring>bAnimationDriven</hkcstring>
				<hkcstring>bAllowRotation</hkcstring>
				<hkcstring>bHeadTracking</hkcstring>
				<hkcstring>bDisableHeadTrack</hkcstring>
				<hkcstring>IsRecoiling</hkcstring>
				<hkcstring>IsStaggering</hkcstring>
				<hkcstring>IsAttacking</hkcstring>
				<hkcstring>staggerMagnitude</hkcstring>
				<hkcstring>IsBleedingOut</hkcstring>
				<hkcstring>bIsSynced</hkcstring>
				<hkcstring>bEquipOK</hkcstring>
				<hkcstring>bCanHeadTrack</hkcstring>
				<hkcstring>blendVerySlow</hkcstring>
				<hkcstring>isIdleSitting</hkcstring>
				<hkcstring>bMirroredAttack</hkcstring>
				<hkcstring>iState</hkcstring>
				<hkcstring>iCharacterSelector</hkcstring>
				<hkcstring>fMinMoveSpeed</hkcstring>
				<hkcstring>Direction</hkcstring>
				<hkcstring>IsAttackReady</hkcstring>
				<hkcstring>iState_HorseDefault</hkcstring>
				<hkcstring>TurnDeltaDamped</hkcstring>
				<hkcstring>iSyncSprintState</hkcstring>
				<hkcstring>iState_HorseSprint</hkcstring>
				<hkcstring>fTwistDirection</hkcstring>
				<hkcstring>IsSprinting</hkcstring>
				<hkcstring>HorseSpeedSampled</hkcstring>
				<hkcstring>DirectionDamped</hkcstring>
				<hkcstring>DirectionRange</hkcstring>
				<hkcstring>DirectionRangeDamped</hkcstring>
				<hkcstring>IsBashing</hkcstring>
				<hkcstring>IsDismounting</hkcstring>
				<hkcstring>blendFromAnimDriven</hkcstring>
				<hkcstring>walkBackRate</hkcstring>
				<hkcstring>walkBackSpeedMult</hkcstring>
				<hkcstring>camerafromx</hkcstring>
				<hkcstring>camerafromy</hkcstring>
				<hkcstring>camerafromz</hkcstring>
				<hkcstring>bInJumpState</hkcstring>
				<hkcstring>iState_HorseFall</hkcstring>
				<hkcstring>iGetUpType</hkcstring>
				<hkcstring>bInSwimState</hkcstring>
				<hkcstring>iState_HorseSwim</hkcstring>
				<hkcstring>staggerDirection</hkcstring>
				<hkcstring>blendSlow</hkcstring>
				<hkcstring>bForceIdleStop</hkcstring>
				<hkcstring>bHorseFootIKEnable</hkcstring>
				<hkcstring>bNoHeadTrack</hkcstring>
				<hkcstring>IsMoving</hkcstring>
				<hkcstring>IsSneaking</hkcstring>
				<hkcstring>iIsInSneak</hkcstring>
				<hkcstring>bBowDrawn</hkcstring>
				<hkcstring>bPerkQuickDraw</hkcstring>
				<hkcstring>weaponSpeedMult</hkcstring>
				<hkcstring>blendVeryFast</hkcstring>
				<hkcstring>IsPlayer</hkcstring>
				<hkcstring>bowZoomAmt</hkcstring>
				<hkcstring>ZoomAcc</hkcstring>
				<hkcstring>TimeDelta</hkcstring>
				<hkcstring>iWantBlock</hkcstring>
				<hkcstring>bowZoom</hkcstring>
				<hkcstring>Pitch</hkcstring>
				<hkcstring>IsNPC</hkcstring>
				<hkcstring>AimHeadingMax</hkcstring>
				<hkcstring>AimPitchMax</hkcstring>
				<hkcstring>BowAimOffsetHeading</hkcstring>
				<hkcstring>BowAimOffsetPitch</hkcstring>
				<hkcstring>AimGainOn</hkcstring>
				<hkcstring>AimGainOff</hkcstring>
				<hkcstring>AimHeadingCurrent</hkcstring>
				<hkcstring>AimPitchCurrent</hkcstring>
				<hkcstring>bAimActive</hkcstring>
				<hkcstring>bDisableInterp</hkcstring>
				<hkcstring>blendMoveStop</hkcstring>
				<hkcstring>IsFirstPerson</hkcstring>
				<hkcstring>blendMove1stP</hkcstring>
				<hkcstring>blendMoveStart</hkcstring>
				<hkcstring>iSyncTurnState</hkcstring>
				<hkcstring>i1stPerson</hkcstring>
				<hkcstring>currentDefaultState</hkcstring>
				<hkcstring>blendAttackCombo</hkcstring>
				<hkcstring>iRightHandType</hkcstring>
				<hkcstring>iRightHandEquipped</hkcstring>
				<hkcstring>AimHeadingMaxMounted</hkcstring>
				<hkcstring>AimPitchMaxMounted</hkcstring>
				<hkcstring>AimGainOnMounted</hkcstring>
				<hkcstring>MC_2HM_WeapSpeed</hkcstring>
				<hkcstring>iCrossbowState</hkcstring>
				<hkcstring>bPerkQuickShot</hkcstring>
				<hkcstring>iIsHorse</hkcstring>
				<hkcstring>iUseMountedSwimming</hkcstring>
			</hkparam>
			<hkparam name="characterPropertyNames" numelements="2">
				<hkcstring>SaddleOffsetBoneWeights</hkcstring>
				<hkcstring>MountedCombatBowBlend</hkcstring>
			</hkparam>
		</hkobject>
